With the widespread popularity of games like POKEMON GO, virtual reality has become the center of attraction for many. With almost 20 million users and more than U.S Dollars 5.7 million spent it will be an understatement if said that VR is not changing the world or more evidently ruling it. According to estimation within the next several years, growth in VR will surely surpass smartphone technology. VR allows for high impact learning experiences with affordability. With high impact learning methodologies and infusion of pocket-friendly processes and gadgets, virtual reality is becoming the most promising change in the learning environment that can be created by most of the colleges/schools/institutes. This has the great potential to rule our classrooms in the future.