Unity3D is a powerful cross-platform 3D engine that develops a user-friendly environment. It is easy for the beginner and compelling enough for the experts. Unity should interest anybody who desires to design 3D games and applications for mobile, desktop, the web, etc.

Unity3D is an all-purpose platform for mobile game development. It has earned enormous recognition from the game developers community because of its quirky features, supportive pricing, and strong capabilities. With its ability to function as a cross-platform game development tool, it saves the developer’s time that would differently be employed in developing games for unusual platforms. But, before we prefer this solution it is essential to understand the pros and cons associated with it. Let’s examine them.

Pros of Using Unity3D:

  • Unity is the most desirable app for game development. In the era of visual treats, Unity can be very efficient in rendering 2D and 3D images. The quality offered to users is relatively good in comparison to other apps.
  • Unity is an excellent cross-platform development tool. Other platforms like Unity have made the process pretty manageable and easy to use.
  • The asset store is reportedly a great contrast to other platforms. The tech support for Unity is profoundly skillful and supportive.
  • In the case of the visual platform, Unity is extraordinary. But in the case of the non-visual platform, we cannot appeal the same. It varies in terms of the app’s application and its usage.
  • Several other complicated technologies become tough while we use them. But, Unity is an exception.
  • 6. Cost efficiency is one of the main advantages of using Unity. The cost is comparatively less from its other competitors.

Cons of using Unity3D:

  • The documentation of several features is considerably out of date and, in some cases, it is non-existent.
  • Even technologies like render textures, profiler, and stencil buffer support are still behind the $1500 paywall.
  • The Terrain engine and Movie Textures need to be improved.
  • The Unity Pro license doesn’t deliver all the features to mobile and demands an additional $1500-3000 investment to purchase a Mobile Pro license.
  • Until Unity 5.0 the engine is set to remain in 32-bit which means that the editor will silently crash if you run out of memory. Also, the engine is not suitable for AAA games.
  • The outdated version of mono results in the developer fighting the GC once the project reaches a definite size.
  • There is no upcoming update for the OpenGL support to 4.x, so things like Compute Shader or Geometry Shader won’t be open for OSX or Linux.

Conclusion

Therefore, we can conclude that Unity is a transcendent platform for building small and mid-size games. But, if you are planning to formulate an AAA game then, it is better to choose more powerful tools like Unreal engine, Lumberyard, etc. Unity 3D is easy to work with and endeavors affordable prices. Any game developer can use the free version of the tool that offers most of the features and has to pay only if the game makes more than $100K in revenue.